Important Positions and Roles

LOCATION: LYMORIA
{|
 * colspan="2" |

Lymorian Court
King of Lymoria - First and Last

Matriarch of the territory of Lymoria. Inherited as first and only child.
 * First Escort - First and Last
 * First Escort - First and Last

Escort and assumed body guard of the Queen. This position is also often filled by the spouse of the ruler.
 * Master of Guard - Kobe Cobalt

Head of Lymorian military and battle tactics.
 * Treasury Advisor - First and Last
 * Historical Advisor - First and Last
 * Historical Advisor - First and Last

A wise commentator and guide within the court.
 * Master Scimanich - First and Last
 * Master Scimanich - First and Last

Leader of the Scimanich group and reports directly to the Queen.
 * Doctor of Lymoria - First and Last

A self/ruling appointed expert on Dragon Pox in charge of administering vaccines to the young population of Lymoria.
 * colspan="2" |
 * colspan="2" |

Refugee Ambassadors
When welcomed into Lymoria, it was agreed that refugees would abide by the laws set by the Queen of Lymoria. Each group that fled their homes chose a representative to speak on their behalf and to lead them through the trials of living in a foreign place.
 * Parisa - Meav Valkyrie
 * Parisa - Meav Valkyrie

Chosen individual to speak for the Fae refugees. Required to have been a member of the Fae Court.
 * Sutherlands - Farron'el Venharl

Chosen individual to speak for the Elven refugees.
 * colspan="2" |
 * colspan="2" |

Scimanichs
Lymoria values technology and so without question, members of the Scimanichs are of great importance, some of the higher up representatives even having some political influence. Scimanichs are tinkerers, scientists, and mechanics. They are run directly by the ruler of Lymoria so they pride themselves in having a group of the most inventive humans at their disposal. So no, races outside of humans are not accepted.
 * Master Scimanich - Meriza Beaufort
 * Master Scimanich - Meriza Beaufort

Lead orchestrater of the group and is the only one who knows all that is going on and receives/relays direct orders and projects from the ruler of Lymoria.

Scimanich - First Tier

A small group of four who work on specifically classified projects with and for the Master Scimanich.

First and Last name

First and Last name

First and Last name

First and Last name
 * Scimanich - Second Tier

Pretty much everyone else belonging to the Scimanichs (can expand list)

First and Last name

First and Last name

First and Last name

First and Last name

First and Last name

First and Last name

First and Last name

First and Last name
 * colspan="2" |
 * colspan="2" |

Black Haven
A secret organization of magic users whose base is just beneath the City of Lymoria in the old abandoned mines.
 * Master of Black Haven - First and Last
 * Master of Black Haven - First and Last

A Master Magi who leads the secret magic group called Black Haven.
 * Second in Command - First and Last

The right hand man/woman to the Master of Black Haven.
 * Magi Scout - Connor Dracomir
 * Magi Scout - Connor Dracomir

Tracks down young children around the age of six to try and take them in before vaccination age. (ooc not: children are not playable characters).
 * Marked Scout - First and Last

A lead spy and recruit. This scout is Marked and searches for marked individuals to take them in and help them through the process when their vaccine wears off.
 * }

LOCATION: DEMIR
{|
 * colspan="2" |

Demir Court
Alpha - Nocte Slate

Leader of the Dragons.

Alpha - First and Last

Second Alpha is taken by the mate of the Alpha.
 * Beta - First and Last
 * Beta - First and Last

Second in command and acts as a leading role alongside and in the absence of the Alpha. {|
 * Beta - Nagini Dvorak
 * Beta - First and Last
 * Beta - First and Last
 * Beta - First and Last
 * Beta - First and Last
 * Beta - First and Last
 * Beta - First and Last
 * }
 * Beta - First and Last
 * Beta - First and Last
 * }
 * colspan="2" |

Ancestral Shamans
The Guardian dragons had once been capable of carrying the memories of their past lives and the ability was lost when they died saving Elesya from the Great Dragon. These Dragons are said to be chosen by the Guardian Dragons to share their memories of the past and the memories of their ancestors.
 * Water Shaman - Raven Marina
 * Fire Shaman - First and Last
 * Air Shaman - First and Last
 * Earth Shaman - First and Last
 * '''Ice Shaman - First and Last
 * Lightning/Storm Shaman - First and Last
 * Iron Shaman - First and Last
 * Shadow Shaman - First and Last
 * Light Shaman - First and Last
 * }
 * Iron Shaman - First and Last
 * Shadow Shaman - First and Last
 * Light Shaman - First and Last
 * }
 * }

LOCATION: NEUTRAL LANDS
{|
 * colspan="2" |

Leaders of Raven's Rest
King of Gypsies - First and Last

Leader and Master Magi of the Gypsies and Raven's Rest
 * Master Spy - First and Last
 * Master Spy - First and Last

Artful stealth expert who collects information.
 * Master Scout - First and Last

Lead of a crew of trackers that monitor the Taint.
 * Tracker - First and Last
 * Tracker - First and Last

Investigator and tracker of the Taint's progress.
 * Tracker - First and Last

Investigator and tracker of the Taint's progress.
 * colspan="2" |
 * colspan="2" |

Peace Enforcers
After somewhat of a rulership of Raven's Rest was established and most of the heart of the Gypsies frequently traveling, several individuals were appointed to keep the peace. Guards can be added as we grow. Basically they break of fights that have gotten out of hand, arrest wrong doers (who got caught), and protect Raven's Rest from wild creatures around the clock.
 * Officer - First and Last
 * Officer - First and Last

Head of the Peace Enforcers
 * Guard - First and Last

Peace Enforcer.
 * Guard - First and Last
 * Guard - First and Last

Head of the Peace Enforcers
 * Guard - First and Last

Peace Enforcer.
 * }

LOCATION: CARRACOSA
{| class="article-table"
 * colspan="4" |

Pirate Court
Despite popular belief, Carracosa does indeed have a ruling body. They are known by many names, but they rule in fear and intimidation. The court, for a lack of better word, keeps the island in its state of organized chaos. They assure the island remains a secret from the majority of Elesya and stays profitable. One of the many ways they do that is by assigning fines to those who kill someone on the island. Needless to say, they get quite a bit of revenue just from that alone.
 * colspan="4" |Pirate King/Queen - First and Last
 * colspan="2" |Court Position - First and Last
 * colspan="2" |Court Position - First and Last
 * colspan="2" |Court Position - First and Last
 * colspan="2" |Court Position - First and Last
 * colspan="2" |Court Position - First and Last
 * colspan="2" |Court Position - First and Last
 * }
 * colspan="2" |Court Position - First and Last
 * colspan="2" |Court Position - First and Last
 * }
 * }