Category:Neutral Lands

General
Vast, unpredictable, and treacherous are words that could be used to describe the Neutral Lands. They are referred to as neutral simply for the fact that they have no established claim or ruler. Spending any great amount of time traveling and it will becoming painfully obvious why that is the case. It could take weeks or even months to cross some areas of the terrain depending on the starting point and the destination. Beasts and basic survival is one thing but most maps do not have exact marks on where the "Tainted" lands are, proving that blindly traveling in a direction could be perilous. Since the spread of the Taint, much of the Neutral lands have been overtaken and are considered impassible. Few dare to travel without escort by a Gypsy.

Below are four areas total, locations where the Taint originally began. Each one seeming to possess different traits. Areas that overlap conjoin magical tainted qualities. So far only two have merged.

Rock Hook
Southern most portion of the Lymorian Mountains. This land is riddled with caves and relics. Many tales circulate on hidden treasure located deep within the caverns, but no one has ever been able to locate it. Of course there may be a theory to why it has never been found: everyone who entered this area seems to suffer a serious case of amnesia. They forget where they are going and find themselves easily confused. Many have wandered into the caves only to never return.

Weylass Pass
North of Gormlaith wetlands and south of the flat plains of Demir, this area's most characteristic feature is the floating land masses and debris. The air is very thick and heavily charged with energy. No one has had too many dangerous experiences here but they are incredibly puzzling. Magic users seem to experience most of the force of this area, losing control of their powers and having it turn on them or completely having their powers altered or obliterated. Some humans have wandered here and came out with magic powers, which in this time most humans would consider a horrendous curse.

Elias Lake and Forest
Elias is more or less permanently frozen in time. Half of the lake it affects is frozen solid, the half of the forest affected covered in a blanket of snow. The air is always chilled no matter what time of year the rest of Elesya is experiencing. Those who have entered this area have rapidly aged, this is incredibly dangerous for humans who are not as long lived as the other races. It is also said that there is a single day out of the year that entering this tainted land could have reverse effects and decrease someone's age.

Martyr Wood
A very interesting patch of forestry that many have learned to steer clear of. It is located east of the Lymorian Territory borders and always seems to emit a heady odor of murky water and iron. Those who pass through here usually wind up maimed or sick. The animals who reside here are malicious, even a fawn or field mouse has the taste for flesh. There have been stories of travelers who pass through on horseback only to have their mount turn on them.